Genie Wish Mod

Download the Genie
Wish
Mod
DESCRIPTION: This mod gives Geralt a magic bottle. When he
rubs the magic bottle, a genie appears. This genie will grant him one
wish. Geralt can wish for any one of the following:
1. 10,000 orens
2. More Talents (choose one, depending on how much you want to cheat)
a. 5 bronze talents
b. 5 bronze and 5 silver talents
c. 10 bronze, 10 silver, and 10 gold talents
3. Weapons (choose one)
a. Gwalhir steel sword
b. Mahakaman rune sihill steel sword
c. Aerondight silver sword
d. Moonblade silver sword
4. Armor (the Excellent Leather Jacket)
5. Blade Enhancements (choose one)
a. 2 Perun rune stones
b. 5 Diamond dusts
6. Potions (choose one)
a. 5 Swallows
b. 5 Tawny Owls
c. 5 White Rafford's Decoctions
d. 3 Full Moons
e. 3 Maribor Forests
f. 3 White Honeys
g. 10 White Gulls

When you right-click on the bottle to use it, the tooltip will say
"right-click to read." This is because if I'd made the bottle a potion,
Geralt would have drunk it, and that's not what we want. By tricking
the game into thinking the bottle is a scroll, I'm able to give you a
pop-up that says, "Suddenly, a genie appears!" So yeah, I know it
claims that you "read" the bottle. WE know that Geralt actually rubs
the thing. :-)

Of course you recognize who's being the genie here.:-) In
recoloring Azar Javed, I took a much closer look than ever before at
his model and textures. I swear, that man must be the vainest guy on
the planet! He's got armbands and piercings and decorative stitching
and decorative cutouts and necklaces and belts and buckles and
godknowswhatall! I had originally envisioned recoloring every piece of
his outfit, but after I got a look at how extremely complicated it was,
I decided to "only" spend a couple of hours recoloring him.

The genie will teleport out after he's given you whatever you asked
for. In theory, you get ONE wish. But in practice, if you want more,
you can just rub the bottle again. I thought about making the bottle
self-destruct after the first wish, but given that we ARE cheating
here, I figured letting you use it as often as you like was better.
Is the mod very cheaty? Yes, it's very cheaty. :-) When I posted
my last mod, Kindo told me that he sometimes uses the Witcher Saved
Game Editor to hack his saved games when he feels like cheating, and I
thought that wasn't much fun. If we're going to cheat, let's do it in a
fun way, via gameplay. That's why I made this mod.
Have fun!

INSTALLATION: Download the folder, unzip it, and put all of
the files it contains into your Override folder. If you don't have an
Override folder, then you'll need to make one. The Override folder does
NOT go into the Witcher folder where your saved games are; it goes in
the Witcher folder where the game data is. This is The Witcher Enhanced
Edition\Data.
Note: Like all my mods, this is for The Witcher; it's not for The
Witcher 2.
VERSION: This is version
1.1 of the mod, which adds the option to get the White Honey potion.
This mod will conflict with other mods that use the def_arealoaded.ncs
script. These mods include the Difficulty Potions mod, the Wolf
Companion mod, and several others. BUT, there IS a way to get these
mods to work together.
HOW TO MAKE THE GENIE MOD WORK WITH OTHER MODS THAT USE THE
DEF_AREALOADED SCRIPT
(Note that this procedure only needs to be used for mods that use that
script; simple texture mods, for example, don't use that script, and
you don't need to do anything special to get them to work with your
other mods. If you don't know whether or not a mod uses that script,
then look at the files in the mod -- do you see def_arealoaded.ncs
among them?)
1. Put ONE of the mods (not the Wolf mod, if you use that; one of the
other ones) in your Override folder.
2. Start the game, and wait until Geralt has been given the item(s).
Check your inventory to make sure your new items have been added, since
you don't always get the "Received item X" text on the screen. (If the
item goes in your quest item inventory, remember that that inventory
scrolls back and forth. If the item does not go in your quest inventory
but goes in your regular inventory, before you add the mod, you'll need
to make sure that there's a space in your inventory for it.)
3. Save and exit the game.
4. a. Add the files for the second mod to the same folder as the first.
There should be no subfolders (folders within folders)! When you are
told that the file custom_script.ncs already exists and asked if you
want to overwrite it, answer yes. (This is okay because you already
have the item(s) from the first mod, and it's a different script that
adds functionality to the items; all custom_script does is give the
items to Geralt.)
b. If you're using a mod that has a folder of its own -- like the
scabbard mod or the difficulty potions mod -- then you'll need to take
ALL of those files out of their folder and put them in the same folder
as whatever mod you started with OR you'll need to manually remove the
custom_script.ncs and def_arealoaded.ncs files -- but ONLY the
custom_script.ncs and def_arealoaded.ncs files -- from the first mod
you used.
c. Everything that's in your The Witcher Enhanced Edition\Data folder
is loaded when the game begins. We've been recommending an Override
folder to make it easy to keep track of your mods, but putting some
mods in Override and some mods in folders of their own in the The
Witcher Enhanced Edition\Data folder does NOT keep them from
conflicting. If you feel comfortable keeping track of custom_script.ncs
and which ones have been used already and which haven't, you can have
mods in subfolders. If that sounds difficult or complicated to you,
then you should put every file for every mod in the exact same folder,
with no subfolders, and let custom_script.ncs overwrite itself each
time.
5. Start your game up again, wait a few seconds, and you should get the
second item(s) added. Check your inventory to make sure your new items
have been added, since you don't always get the "Received item X" text
on the screen. (If the item goes in your quest item inventory, remember
that that inventory scrolls back and forth. If the item does not go in
your quest inventory but goes in your regular inventory, before you add
the mod, you'll need to make sure that there's a space in your
inventory for it.)
6. Save and exit the game.
7. Repeat steps 4 - 6 for every mod you want to use that uses the
def_arealoaded.ncs script.
Keep doing this until you have everything you want -- J_Slash's
"Stuff," my stop-the-rain scroll, the difficulty potions, whatever you
want.
If you use the Wolf Companion mod, it should be the very last mod you
add. Since the wolf gets "added" frequently, he needs to have his
custom_script working all the time, whereas most items are only added
once, so the custom_script for those items can be dispensed with once
Geralt has the stop-the-rain scroll, the "Stuff" items, and so forth.